Vol 8 (2022): May
Islamic Education

Kokami Game Effectivity within 5th Grader Students' Aptitude Improvement of Arabic Writing at Chariyattham Wittaya Narathiwat Secondary School Southern Thailand
Efektivitas Permainan Kotak Kartu Misterius (KOKAMI) untuk Meningkatkan Keterampilan Menulis Bahasa Arab Kelas V di Sekolah Menengah Chariyattham Wittaya Narathiwat Thailand Selatan


Khizanatul Hikmah
Universitas Muhammadiyah Sidoarjo, Indonesia
Picture in here are illustration from public domain image or provided by the author, as part of their works
Published May 23, 2022
Keywords
  • KOKAMI,
  • Arabic Writing Skill,
  • Games

Abstract

This study based on the condition of Muslim students in Southern Thailand that was difficult to understand Arabic language. Researchers are triggered to know how to implement and how effective Mysterious Box and Card Game (known as KOKAMI) in improving Arabic writing skill towards 5th grade students at the Chariyattham Wittaya Narathiwat School in Southern Thailand. This study is designed to be quantitative with pre-experimental design in the form of one group pre-test and post-test. Data are collected through observation, interview, documentation and test. Further, data are analysed using t-test formula. The results showed that KOKAMI game has effectively enhanced Arabic writing skill of the 5th grade students at the Chariyattham Wittaya Narathiwat School in Southern Thailand with a ratio of tcount 8,881> ttable 2,201. This means H1 is accepted.

References

  1. A. Andriani, “Urgensi Pembelajaran Bahasa Arab dalam Pendidikan Islam,” Ta'allum, vol. 3, no. 1, pp. 39-56, 2015.
  2. A. Pane, “Urgensi Bahasa Arab; Bahasa Arab sebagai Alat Komunikasi Agama Islam,” Komunikologi, vol. 2, no. 1, pp. 77-88, 2018.
  3. P. Susanto, “Perbandingan Pendidikan Islam di Asia Tenggara,” Jurnal Pendidikan Islam, vol. IV, no. 1, pp. 71-93, 2015.
  4. M. Ainin, Metodologi Penelitian Peningkatan Kualitas Pembelajaran Bahasa Arab (Teori dan Praktik), Malang: CV. Bintang Sejahtera, 2017.
  5. K. A. R.I., Peraturan Menteri Agama Republik Indonesia Nomor 2 Tahun 2008 tentang Standar Kompetensi Lulusan dan Standar Isi Pendidikan Agama Islam dan Bahasa Arab, Jakarta: Depag RI, 2008.
  6. A. F. Effendy, Metodologi Pengajaran Bahasa Arab, Malang: Misykat, 2017.
  7. I. Asrori, 1000 Permainan Penyegar Pembelajaran Bahasa Arab, Malang: CV. Bintang Sejahtera, 2013.
  8. Selpia Setiasie, Ahmad Suherman, Masor, “Efektivitas Penggunaan Media Permainan Kotak dan Kartu Misterius (Kokami) Dalam Upaya Meningkatkan Menghafal Kosa Kata Bahasa Arab,” Antologi Arab, vol. 3, no. 1, 2015.
  9. Awalia, “Pelajaran dengan Permainan KOKAMI,” Software and Chemical Education, 12 2008. [Online]. Available: http://cephy-net.blogspot.com/2008/12/pelajaran-dengan-permainan-kokami.html.. [Diakses 3 7 2019].
  10. N. F. Wahidah, Fa’aliyah Tathbiq Lu’bah “Sundhuq al-Kalimah as-Sirriyyah” (KOKAMI) Litarqiyah Maharah Kalam lithullab al-Fashli Tsamin bimadrasah al-mutawasithah Islamiyah Brawijaya Mojokerto, Surabaya: UIN Sunan Ampel, 2015.
  11. U. Muzdalifah, Ta’tsir Istakhdaam Wasilah ash-Shunduq wa al-Bithaqah al-Ghamidhah Litarqiyah Maharah Kitabah Litalaamidz al-Fashli al-Asyir Bimadrasah Amanatul Ummah ats-Tsanawiyah Siwalankerto Wonocolo Surabaya, Surabaya: IAIN Sunan Ampel, 2013.
  12. Sugiyono, Metode Penelitian Pendidikan : Pendekatan Kuantitatif, Kualitatif, dan R&D, Bandung: Alfabeta, 2017.