Vol 12 No 2 (2024): May
Islamic Education

Enhancing Student Activity through Learning Gamification: A Quantitative Analysis
Meningkatkan Aktivitas Siswa melalui Gamifikasi Pembelajaran: Sebuah Analisis Kuantitatif


Lily Alamanda
Universitas Muhammadiyah Sidoarjo, Indonesia
Najih Anwar
Universitas Muhammadiyah Sidoarjo, Indonesia
Picture in here are illustration from public domain image or provided by the author, as part of their works
Published September 25, 2023
Keywords
  • Learning Gamification,
  • Student Activity,
  • Correlation,
  • Educational Enhancement,
  • Optimization Insights

Abstract

This study investigates the impact of learning gamification on student activity and explores the strength of their correlation. Employing a Pre-Experimental One-Shoot Case Study design, both quantitative and qualitative data were collected and analyzed using the SPSS application (version 19.0). The Pearson product moment correlation test and simple linear regression test were applied to validate the data. The research encompassed 126 students from MI Muhammadiyah 2 Kedungbanteng, with a sample size of 17 students. The findings revealed a significant influence of learning gamification on student activity, supported by a strong correlation of 0.924. This study underscores the potential of gamification in enhancing student engagement and offers valuable insights for educators seeking to optimize learning experiences.

Highlight:

  • This study explores the impact of learning gamification on student activity and assesses the strength of their relationship.
  • Both quantitative and qualitative data were collected and analyzed using SPSS, employing correlation and regression tests for validation.
  • The findings highlight a significant positive influence of learning gamification on student engagement, with a strong correlation coefficient of 0.924. This emphasizes the potential of gamified approaches in optimizing educational experiences.

Keyword: Learning Gamification, Student Activity, Correlation, Educational Enhancement, Optimization Insights

References

  1. C. Amriyah, “Optimalisasi Cara Berfikir Siswa Sekolah Dasar Pada Mata Pelajaran Ipa Melalui Model Pembelajaran Kontruktivistik,” Terampil : Jurnal Pendidikan dan Pembelajaran Dasar, vol. 5, no. 1, p. 138, 2018, doi: 10.24042/terampil.v5i1.2966.
  2. E. Nurhayati, “Meningkatkan Keaktifan Siswa Dalam Pembelajaran Daring Melalui Media Game Edukasi Quiziz Pada Masa Pencegahan Penyebaran Covid-19,” Jurnal Paedagogy: Jurnal Penelitian dan Pengembangan Pendidikan, vol. 7, no. 3, pp. 145–150, 2020, doi: 10.34012/bip.v2i2.1729.
  3. N. N. Zen, “Pengaruh Penggunaan Strategi Active Knowledge Sharing Terhadap Peningkatan Keaktifan Belajar Siswa dalam Pembelajaran Bahasa Arab,” El-Ibtikar, vol. 8, no. 2, pp. 60–78, 2019.
  4. Al Halik and Z. Aini, “Analisis Keaktifan Siswa dalam Proses Pembelajaran Daring di Masa Pandemi COVID-19,” ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam), vol. 3, no. 2, pp. 131–141, 2020, doi: 10.32505/enlighten.v3i2.1887.
  5. M. Febriana, H. Al, B. Subali, and A. Rusilowati, “Penerapan model pembelajaran Inquiry Pictorial Riddle untuk meningkatkan keaktifan siswa,” Jurnal Pendidikan Fisika dan Keilmuan (JPFK), vol. 4, no. 2, pp. 6–12, 2018, doi: 10.2572/jpfk.v4i2.1879.
  6. N. R. F. Kanza, A. D. Lesmono, and H. M. Widodo, “Analisis Keaktifan Belajar Siswa Menggunakan Model Project Based Learning Dengan Pendekatan Stem Pada Pembelajaran Fisika Materi Elastisitas Di Kelas XI MIPA 5 SMA Negeri 2 Jember,” Jurnal Pembelajaran Fisika, vol. 9, no. 2, p. 71, 2020, doi: 10.19184/jpf.v9i1.17955.
  7. I. Yunitasari and A. T. A. Hardini, “Penerapan Model PBL Untuk Meningkatkan Keaktifan Peserta Didik Dalam Pembelajaran Daring Di Sekolah Dasar,” Jurnal Basicedu, vol. 5, no. 4, pp. 1700–1708, 2021, [Online]. Available: https://jbasic.org/index.php/basicedu/article/view/983
  8. M. R. Mubarak, A. Ahmadi, and N. A. Audina, “Kombinasi Strategi Bernyanyi Dan Bermain: Upaya Dalam Menumbuhkan Motivasi Mahasiswa Tadris Biologi (Tbg) Dalam Pembelajaran Bahasa Arab,” ALSUNIYAT: Jurnal Penelitian Bahasa, Sastra, dan Budaya Arab, vol. 3, no. 1, pp. 15–31, 2020, doi: 10.17509/alsuniyat.v3i1.23996.
  9. J. Marpaung et al., Eksistensi Guru dalam Transformasi Pendidikan. Bantul: Lembaga Ladang Kata, 2022.
  10. Sulastri, H. Fitria, and A. Martha, “Kompetensi Profesional Guru dalam Meningkatkan Mutu Pendidikan,” Journal of Education Research, vol. 1, no. 3, pp. 258–264, 2020, doi: 10.37985/jer.v1i3.30.
  11. ’Abdu Al-Rahman Bin Ibrahim Al-Fauzan, Ida’at Li Mu’allimiy Al-Lughah Al-’Arabiyyah Li Ghairi Al-Natiqina Bi Ha.
  12. A. P. Aprizal, “Urgensi Pembelajaran Bahasa Arab dalam Pendidikan Islam,” Jurnal Pendidikan Guru, vol. 2, no. 2, pp. 87–93, 2021.
  13. F. P. Muhajir and I. Fauji, “Fa‘aliyyah Ta‘allum al-‘Ism al-Maushul bi al-Qishash al-Tarikhiyyah,” Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, vol. 14, no. 2, pp. 486–498, Dec. 2022, doi: 10.24042/albayan.v14i2.13933.
  14. A. Mubaligh, R. R. Sari, and E. D. Novitasari, “Strategies to Improve Arabic Speaking Skills for Islamic Boarding School Students,” Izdihar: Journal of Arabic Language Teaching, Linguistics, and Literature, vol. 5, no. 3, pp. 251–264, 2022.
  15. D. Nalole, “Meningkatkan Keterampilan Berbicara (Maharah al-Kalam) Melalui Metode Muhadatsah dalam Pembelajaran Bahasa Arab,” Jurnal Al Minhaj: Jurnal Pendidikan Islam, vol. 1, no. 1, pp. 129–145, 2018.
  16. ’Abdu Al-Rahman Bin Husain, M. A.-T. Husain, and M. ’Abdu A.-K. M. Fadl, Al-’Arabiyyah Baina Yadaik. Al-Riyad, 2014.
  17. A. Y. Rahman, “Meningkatkan Keaktifan Siswa Dalam Pembelajaran Bahasa Arab Melalui Model Pembelajaran Cooperative Learning Tipe Stad,” Prosiding Seminar Nasional Pendidikan Profesi Guru Agama Islam, vol. 3, no. 1, pp. 337–348, 2023, [Online]. Available: https://e-proceedings.iain-palangkaraya.ac.id/index.php/PPGAI/article/view/1272
  18. M. F. Nasrulloh, A. K. Nasoih, W. S. Satiti, S. Khansa, and Afifa, “Mengatasi Problematika Pembelajaran Bahasa Arab melalui Pelatihan dan Permainan Bahasa Arab,” Jurnal Pengabdian Masyarakat Bidang Pendidikan, vol. 1, no. 1, pp. 28–35, 2020.
  19. R. S. Alsawaier, “The Effect of Gamification on Motivation and Engagement,” International Journal of Information and Learning Technology, vol. 35, no. 1, pp. 56–79, 2018, doi: https://doi.org/10.1108/IJILT-02-2017-0009.
  20. D. Ong, C. Y. Yeng, C. W. Hong, and K. T. Young, “Motivation of Learning : an Assessment of the Practicality and Effectiveness of Gamification Within a Tertiary Education System in Malaysia,” World Academy of Researchers, Educators, and Scholars in Business, Social Sciences, Humanities and Education (In association with the Academy of World Finance, Banking, Management and IT) Conference Proceedings, vol. 1, no. 1, pp. 131–146, 2013.
  21. M. Ghiyats Ristiana and J. A. Dahlan, “PANDANGAN MAHASISWA CALON GURU DALAM PENGGUNAAN MODEL GAMIFIKASI DALAM PEMBELAJARAN MATEMATIKA,” Jurnal Pembelajaran Matematika Inovatif, vol. 4, no. 1, 2021, doi: 10.22460/jpmi.v4i1.127-136.
  22. I. Glover, “Play as you learn : gamification as a technique for motivating learners,” in Proceedings of World Conference on Educational Multimedia, Hypermedia and Telemcommunications, 2013, pp. 1998–2008. [Online]. Available: http://shura.shu.ac.uk/7172/
  23. C. A. M. Permata and Y. D. Kristanto, “Desain Pembelajaran Matematika Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Siswa,” JNPM (Jurnal Nasional Pendidikan Matematika), vol. 4, no. 2, p. 279, 2020, doi: 10.33603/jnpm.v4i2.3877.
  24. T. Rajendran and P. M. Shah, “Students perception on Gamification: The use of Kahoot,” International Journal of Scientific and Research Publications (IJSRP), vol. 10, no. 05, pp. 773–783, 2020, doi: 10.29322/ijsrp.10.05.2020.p10190.
  25. Y. R. Ramadhani et al., Metode dan Teknik Pembelajaran Inovatif. Medan: Yayasan Kita Menulis, 2020.
  26. H. Jusuf, “Penggunaan Gamifikasi dalam Proses Pembelajaran,” Jurnal TICOM, vol. 5, no. 1, pp. 1–6, 2016, [Online]. Available: https://media.neliti.com/media/publications/92772-ID-penggunaan-gamifikasi-dalam-proses-pembe.pdf
  27. D. Pramana, “Perancangan Aplikasi Knowledge Sharing Dengan Konsep Gamification,” Jurnal Sistem dan Informatika, vol. 10, no. 1, pp. 202–211, 2015.
  28. S. R. Jasni, S. Zailani, and H. Zainal, “Pendekatan Gamifikasi dalam Pembelajaran Bahasa Arab,” Journal of Fatwa Management and Research, pp. 358–367, 2019, doi: 10.33102/jfatwa.vol13no1.165.
  29. H. Yahaya, H. N. Shaharuddin, F. S. Abdul Raup, N. Z. Ahmad, and M. H. Shafri, “Persepsi Pelajar Terhadap Pemanfaatan Gamifikasi Dalam Pembelajaran Bahasa Arab,” International Journal of Modern Languages and Applied Linguistics, vol. 6, no. 2, pp. 1–13, 2022.
  30. S. Jubaidah, “Peningkatan Kompetensi Mahasiswa Melalui Pembelajaran Masdar dan Isim Masdar Berbasis Pendekatan Gamifikasi,” Darmacitya Jurnal Pengabdian Kepada Masyarakat, vol. 1, no. 1, pp. 66–70, 2021.
  31. K. Redy Winatha and K. A. Ariningsih, “Persepsi Mahasiswa Terhadap Penerapan Gamifikasi Dalam Pembelajaran,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 17, no. 2, pp. 265–274, 2020, [Online]. Available: https://ejournal.undiksha.ac.id/index.php/JPTK/article/view/26010
  32. S. Arikunto, Prosedur Penelitian Suatu Pendekatan Praktek. Jakarta: Rineka Cipta, 2006.
  33. Musfiqon, Panduan Lengkap: Metodologi Penelitian Pendidikan. Jakarta: PT Prestasi Pustakaraya, 2016.
  34. Sugiono, Metode Penelitian Kuantitatif Kualitatif dan R&D, Cetakan ke. Bandung: ALFABETA, 2020.
  35. M. B. U. B. Arifin and Aunillah, Buku Ajar Statistik Pendidikan. Sidoarjo: UMSIDA Press, 2021. [Online]. Available: https://press.umsida.ac.id/index.php/umsidapress/article/view/978-623-6292-33-4