Augmented Reality Flashcards for Arabic Vocabulary Learning


Flashcard Augmented Reality untuk Pembelajaran Kosakata Bahasa Arab


  • (1)  Ummu Hanifah Ramadhani            Universitas Muhammadiyah Sidoarjo  
            Indonesia

  • (2) * Moch. Bahak Udin By Arifin             Universitas Muhammadiyah Sidoarjo  
            Indonesia

    (*) Corresponding Author

Abstract

General Background: Augmented Reality (AR) has emerged as a transformative technology in educational media, particularly for language learning. Specific Background: In the context of Arabic language acquisition, traditional methods often lack engaging, interactive elements that enhance vocabulary retention. Knowledge Gap: Existing literature has not sufficiently explored the integration of AR technology in vocabulary learning, particularly for specific themes like time. Aims: This study aims to develop AR Flashcards to facilitate mastery of vocabulary related to time in Arabic language learning at MA/SMA Muhammadiyah, utilizing the ADDIE model for product development. Results: The resulting Flashcards consist of thirteen interactive cards that present vocabulary in a sequence, enriching the learning experience through visual and gamified elements. Students can scan QR codes with minimal smartphone specifications, enhancing accessibility. Novelty: This research introduces a novel educational tool that combines AR technology with structured learning, providing a memorable and effective approach to vocabulary acquisition. Implications: The findings suggest that AR Flashcards can significantly improve students' understanding and retention of Arabic vocabulary, highlighting the potential for technology-enhanced learning environments in language education.

Highlights:

  • Interactive Learning: AR Flashcards provide an engaging way to learn Arabic vocabulary through visual elements.

  • Structured Development: The product follows the ADDIE model, ensuring a systematic approach to educational tool creation.

  • Accessibility: Students can use smartphones with minimal specifications to access the learning material via QR codes.

Keywords: Augmented Reality, Flashcards, Arabic language, vocabulary mastery, educational technology.

References

F. Helmanto, “Flashcard: Belajar Mufrodat Bahasa Arab Semakin Menantang,” Tatsqifiy J. Pendidik. Bhs. Arab, vol. 1, no. 2, 2020, doi: 10.30997/tjpba.v1i2.3091.

W. Astuti, “MEDIA FLASHCARDS SEBAGAI MEDIA PEMBELAJARAN BAHASA ARAB YANG EFEKTIFUNTUK MENINGKATKAN PERBENDAHARAAN KOSAKATA SISWA,” Al-Manar, vol. 5, no. 1, 2016, doi: 10.36668/jal.v5i1.47.

Khoirun Nisa and Lailatur Rohmah, “Pengaruh Strategi Index Card Match terhadap Penguasaan Mufrodat Bahasa Arab,” Kilmatuna J. Arab. Educ., vol. 2, no. 1, 2022, doi: 10.55352/pba.v2i1.71.

Masfiyatul Asriyah, “Penerapan Metode Drill Untuk Meningkatkan Penguasaan Hafalan Kosa Kata Bahasa Arab Siswa Kelas VII,” An Naba, vol. 4, no. 2, 2021, doi: 10.51614/annaba.v4i2.98.

O. M. Aziza and C. Yulia, “Efektifitas Media Flashcard untuk Meningkatkan Pemahaman Kemandirian Belajar Peserta Didik,” EDUKATIF J. ILMU Pendidik., vol. 4, no. 4, 2022, doi: 10.31004/edukatif.v4i4.3635.

I. Giah, “UPAYA PENINGKATAN PENGUASAAN KOSA KATA BAHASA ARAB ANAK MELALUI MEDIA KARTU KATA BERGAMBAR,” Atthufulah J. Pendidik. Anak Usia Dini, vol. 2, no. 2, 2022, doi: 10.35316/atthufulah.v2i2.2216.

A. Yusuf, I. N. Suardana, and K. Selamet, “PENGEMBANGAN MEDIA PEMBELAJARAN FLASHCARD IPA SMP MATERI TATA SURYA,” J. Pendidik. dan Pembelajaran Sains Indones., vol. 4, no. 1, 2021, doi: 10.23887/jppsi.v4i1.33181.

A. Fauzan, D. Muriyatmoko, and S. N. Utama, “Penerapan Teknologi Augmented Reality pada Media Pembelajaran Bahasa Arab: Durus Al-Lughah Jilid 1,” ELSE (Elementary Sch. Educ. Journal) J. Pendidik. dan Pembelajaran Sekol. Dasar, vol. 4, no. 1, p. 63, Feb. 2020, doi: 10.30651/else.v4i1.4379.

F. Utami, R. Rukiyah, and W. D. Andika, “Pengembangan Media Flashcard Berbasis Augmented Reality pada Materi Mengenal Binatang Laut,” J. Obs. J. Pendidik. Anak Usia Dini, vol. 5, no. 2, 2021, doi: 10.31004/obsesi.v5i2.933.

N. Nurmiah, W. K. Asri, and A. Fiddienika, “Pengaruh Model Pembelajaran Tebak Kata terhadap Kemampuan Menghafal Mufrodat Bahasa Arab Siswa Kelas X Madrasah Aliyah Pondok Pesantren Al-Urwatul Wutsqaa Sidrap,” Al-Fashahah J. Arab. Educ. Linguist. Lit., vol. 2, no. 2, 2022, doi: 10.59562/al-fashahah.v2i2.39807.

M. Wijaya and F. Khoirun, “Arabic Domino Card dalam Meningkatkan Hafalan Mufrodat Siswa Sekolah Dasar,” J. Educ. FKIP UNMA, vol. 9, no. 2, 2023, doi: 10.31949/educatio.v9i2.5019.

N. Hafidzoh Rahman, A. Mayasari, O. Arifudin, and I. Wahyu Ningsih, “PENGARUH MEDIA FLASHCARD DALAM MENINGKATKAN DAYA INGAT SISWA PADA MATERI MUFRODAT BAHASA ARAB,” J. Tahsinia, vol. 2, no. 2, 2021, doi: 10.57171/jt.v2i2.296.

N. Nursabra, S. Syamsinar, N. F. Nurchalis, and R. Nuralima, “The Use of Augmented Reality Flashcard in Enriching Students’ vocabulary,” Cokroaminoto J. Prim. Educ., vol. 6, no. 1, 2023, doi: 10.30605/cjpe.612023.2493.

F. D. Sasmita, E. Purwaningsih, and R. Amelia, “Analisis Kebutuhan Video Pembelajaran Bermuatan Keterampilan Pemecahan Masalah untuk Meningkatkan Hasil Belajar,” J. Ilm. Pendidik. Fis., vol. 6, no. 2, 2022, doi: 10.20527/jipf.v6i2.5389.

M. E. Anggraeni, A. R. Bahrul, Z. N. Faizah, and M. H. Assidiqi, “Media Pembelajaran Multisensoris Men[1] M. E. Anggraeni, A. R. Bahrul, Z. N. Faizah, and M. H. Assidiqi, ‘Media Pembelajaran Multisensoris Mengunakan Flashcards Berbasis Augmented Reality untuk Anak Disleksia,’ J. Res. Technol., vol. 8, no. 2, 2023, doi: ,” J. Res. Technol., vol. 8, no. 2, 2023, doi: 10.55732/jrt.v8i2.737.

Picture in here are illustration from public domain image (License) or provided by the author, as part of their works
Published
2024-05-31
 
Section
Islamic Education